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Big Brother and online Hunger games.

Battle Royale skype game

Mar 22, 2017 by Danger
Druhhbby2 - KILLED BY SKYLORD (2nd)
Druid: 100% health / 90% damage
Special ability: 75% chance of dodging and if it's a special ability that cannot be dodged the Druid will switch to reducing damage by 50%. Take a player out of a luck challenge completely or reduce 1 point from them during a point based challenge while it's being hosted (can be used before or during the challenge, can be used multiple times during 1 challenge, can only be used while the Druid is still competing in the challenge) [2 time use]. Everytime the Druid is in the winning circle it can heal itself or an ally for 100% or be able to attack everyone in the game it chooses twice. If in the top 3, the Druid will enter stealth mode and be ineligible to be attacked besides by the Hunter.

Skylord - 1st
Rogue: 100% health / 40% damage
Special ability: 75% chance of dodging attacks. Immune to poison. If the Rogue is in the top 3 of the winning circle it will gain the ability to stack five attacks on one person and enter stealth mode, causing the Rogue to be ineligible of being attacked. The rogue also has the ability to steal a player's spot in the winning circle (2 time use). Victims of Rogue attacks will have their attacks random.org'd and will have no other choice but to use attacks for that one round. Victim of Rogue attacks will also be poisoned causing them to lose  40% health at the end of every round. Only Shamans can cure this. Poison cannot be reduced. If in the winning circle, Rogue's can attack everyone in the game they choose once (must hit at least 2 people).

Eliortiz1234 - KILLED BY EMMET (8th)
Holy Priest: 10% health / 70% damage.
Special ability: Everytime the Holy Priest is in the winning circle it is immune to all attacks and has the ability to heal itself and an ally for 100% health. The Holy Priest can also apply a 200% shield to itself or an ally [5 time use]. Immune to poisons. Damage doubled towards Shadow Priests and the Warlock's demonic mode. Attacks 1-3 people.

darriusdabest - KILLED BY EMMET (6th)
Warrior: 40% health / 90% damage.
Special ability: 50% chance of deflecting an attack, 25% chance of dodging an attack. Takes 50% less damage from player attacks. Must attack everyone in the game except for 3 people. If a Warrior attacks a shield and it doesn't break, it will attack again (Has to attack at least 2 people). If the Warrior is below 50% health and gets attacked (shadow priest curses do not proc this) it will gain 25% health after each hit (does not prevent from dying if you hit 0% before the heal can proc). Warrior's get an advantage in all non luck based competitions as well. Cause all your attacks to inflict double damage [1 time use]

coreyants - KILLED BY SKYLORD (3rd)
Paladin: 20% health / 90% damage
Special ability: Damage towards the Warlocks Demon Mode is doubled. Resurrect itself or another player (zero time use). Every time the Paladin is in the winning circle everyone except for 1-2 players of it's choosing will receive an initial damage of 60% that cannot be dodged, deflected, or redirected (Has to hit at least 2 people). The Paladin also has the choice of inflicting 90% damage up to 2-3 people or heal itself or an ally for 100% every time it's in the winning circle.

Survivorrocks - KILLED BY SKYLORD (5th)
Shaman: 0% health / 90% damage
Special ability: All damage to the Shaman is reduced by 50%. Curse a player at the beginning of a round and cause them to be ineligible to participate in the challenge (can be used multiple times in 1 round) [4 time use]. Even if the Shaman isn't in the winning circle, at the end of every round the Shaman has the choice to either heal itself and an ally for 100% health or inflict damage of 90% up to 3 players, or cure poisons/curses from an ally. If in the winning circle, it can choose to do it during it's turn or at the end. If a Shaman's special attack is dodged, it will attack again. Shaman's are immune to curses and poisons. In the F2 the Shaman can only heal for 40%.

Emmett4 - KILLED BY ALEX (4th)
Mage: 40% health / 90% damage.
Special ability: Takes 50% less damage from attacks and the Shadow Priest's drain(only role that can reduce Shadow Priest's drain). Redirect a player's attack to a target of your choice at any time (zero time use). If the Mage is first in the winning circle, it will be able to control everyone else's move behind it. ALL attacks are immune to deflects, if the Mage misses it will attack again, victims will always be knocked out the winning circle even if it is dodged or absorbed by a shield unless the Mage says so otherwise. All attacks break shields. Can attack everyone it chooses (must hit at least 2 people).

Luckylefty - KILLED BY DRUHHBBY (7th)
Hunter: 55% health / 70% damage.
Special ability: Takes 50% less damage from attacks. Attack up to 3 people with an arrow that cannot be dodged, deflected, or redirected and causes the victims to be poisoned and endure 40% damage at the end of every round. If the Hunter is 1st in the winning circle it's first attack will inflict double damage and be undodgable, unable to be redirected, undeflectable, and will automatically pierce through shields. Hunters can always see a stealthed Rogue/Druid. The Hunter's pet only attacks at the end of every round it doesn't attack in the winning circle. The Hunter can choose to direct damage to this pet. The Hunter can also choose to enrage it's pet, making it inflict double damage and attack three times (Can be stacked [2 time use]). If the Hunter makes F2, it's special ability that boosts its power if it comes 1st will be gone.

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