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Big Brother and online Hunger games.

Battle Royale

Mar 23, 2017 by Danger
Druhhbby2 - KILLED BY OJANI (3rd)
Druid: 10% health / 90% damage
Special ability: Immune to poisons. 75% chance of dodging and if it's a special ability that cannot be dodged the Druid will switch to reducing damage by 50%. Everytime the Druid is in the winning circle it can heal itself and an ally for 100% or be able to attack everyone in the game it chooses twice. If in the top 3, the Druid will enter stealth mode and be ineligible to be attacked besides by the Hunter and will gain an additional move at the end of the round.  Choose to cause a Mage/Warlock/Shadow Priest's nullification's to not work for an entire round (1 time use).

Skylord
Rogue: 100% health / 40% damage
Special ability: 75% chance of dodging attacks. Immune to poison. If the Rogue is in the top 3 of the winning circle it will gain the ability to stack five attacks on one person and enter stealth mode, causing the Rogue to be ineligible of being attacked. The rogue also has the ability to steal a player's spot in the winning circle (2 time use). Victims of Rogue attacks will have their attacks random.org'd and will have no other choice but to use attacks for that one round. Victim of Rogue attacks will also be poisoned causing them to lose  30% health at the end of every round. Only Shamans can cure this. Poison cannot be reduced. If in the winning circle, Rogue's can attack everyone in the game they choose once (must hit at least 2 people).

Eliortiz1234 - KILLED BY OJANI (5th)
Holy Priest: 0% health / 90% damage.
Special ability: 50% of healing itself for 60% after an attack or a health drain. Immune to poisons. Even if you are not in the winning circle, create a 200% shield for you and up to 2 allies at the beginning of a round (1 time use).  If you are in the winning circle, heal up to you and an ally for 100% health. Attacks up to 3 people. Damage towards the Shadow Priest and the Warlock's Demonic mode is doubled. If you are not in the winning circle, at the end of the round you can heal yourself and an ally for 100% health (1 time use)

MikeTeaveeXViolet  - NULLIFCIATIONS GONE - KILLED BY DRUHHBBY (7th)
Shadow Priest: 60% health / 40% damage
Special ability: 50% chance of nullifying any damage towards it. Takes 50% less damage from player attacks. Cause all attacks towards you for a round to heal you for 60% each hit (0 time use). Shadow Priest attacks count as drains, meaning that all attacks cannot be dodged, redirected, or deflected and all damage will go towards the Shadow Priest's health. The damage will hit again at the end of the round once more (causing 80% damage on each victim). This damage will also continue at the end of next round on the same victims unless the Shadow Priest wins and changes. If a Shadow Priest dies it will instantly drain 30% health from everyone in the game and come back with the health it drained. [100% maximum] (cannot be reduced, deflected, redirected, or dodged) [0 time use].  Must attack 3 people.

Survivorrocks - KILLED BY THEJOHNNY (4th)
Paladin: 10% health / 90% damage
Special ability: Takes 50% less damage from player attacks. Resurrect itself or another player (zero time use). Every time the Paladin is in the winning circle everyone except for 1-2 players of it's choosing will receive an initial damage of 70% that cannot be dodged, deflected, or redirected (Has to hit at least 2 people). The Paladin also has the choice of inflicting 90% damage up to 2-3 people or heal itself or an ally for 100% every time it's in the winning circle.

Thejohnny
Mage: 100% health / 90% damage.
Special ability: 50% chance of nullifying any damage towards it. Takes 50% less damage from attacks. Redirect a player's attack to a target of your choice at any time (two time use). If the Mage is first in the winning circle, it will be able to control everyone else's move behind it. ALL attacks are immune to deflects, if the Mage misses it will attack again, victims will always be knocked out the winning circle even if it is dodged or absorbed by a shield unless the Mage says so otherwise. All attacks break shields. Can attack everyone it chooses (must hit at least 2 people).

Alanb1 - KILLED BY SKYLORD (6th)
Hunter: 15% health / 90% damage.
Special ability: Takes 50% less damage from player attacks. Attacks up to 3 people.  You and your pet enter stealth mode at the beginning of a round causing you both to be ineligible to be attacked (2 time use).  If the Hunter is in the top 3 of the winning circle it's first two attacks will inflict double damage and be undodgable, unredirectedable, and undeflectable. Hunters can always see a stealthed Rogue/Druid. The Hunter's pet only attacks at the end of every round it doesn't attack in the winning circle. The Hunter can choose to direct damage to this pet. The Hunter can also choose to enrage it's pet, making it inflict double damage and attack three times (Can be stacked [0 time use]).

#Trivi - KILLED BY HIMSELF
Shaman: 35% health / 90% damage
Special ability: All damage to the Shaman is reduced by 50%. Immune to poisons. Curse a player at the beginning of a round and cause them to be ineligible to participate in the challenge (can be used multiple times in 1 round) [4 time use]. Even if the Shaman isn't in the winning circle, at the end of every round the Shaman has the choice to either heal itself and an ally for 100% health or inflict damage of 90% up to 3 players, or cure poisons/curses from an ally. If in the winning circle, it can choose to do it during it's turn or at the end. If a Shaman's special attack is dodged, it will attack again. In the F2 the Shaman can only heal for 40%.

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