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Big Brother and online Hunger games.

Battle Royale 9

18thMar 24, 2017 by Danger
Taybear17 - KILLED BY SAMMY (3rd)
Rogue: 20% health / 40% damage
Special ability: 75% chance of dodging attacks. Immune to poison. If the Rogue is in the top 3 of the winning circle it will gain the ability to stack five attacks on one person and enter stealth mode, causing the Rogue to be ineligible of being attacked. The rogue also has the ability to steal a player's spot in the winning circle (0 time use). Victims of Rogue attacks will have their attacks random.org'd and will have no other choice but to use attacks for that one round. Victim of Rogue attacks will also be poisoned causing them to lose  30% health at the end of every round. Only Shamans can cure this. Poison cannot be reduced. If in the winning circle, Rogue's can attack everyone in the game they choose once (must hit at least 2 people).

iigalaxyii - KILLED BY TRAV (13th)
Holy Priest: 60% health / 100% damage.
Special ability: 50% chance of healing itself for 60% after an attack or a health drain. Immune to poisons. Even if you are not in the winning circle, create a 250% shield for you and one other player (4 time use).  If you are in the winning circle, heal up to you and an ally for 100% health. Attacks up to 3 people (must attack two). Damage towards the Shadow Priest and the Warlock's Demonic mode is doubled. If you are not in the winning circle, at the end of the round you can heal yourself and an ally for 100% health (3 time use)

Ashszoke - KILLED BY DEV (6th)
Holy Priest: 00% health / 100% damage.
Special ability: 50% chance of healing itself for 60% after an attack or a health drain. Immune to poisons. Even if you are not in the winning circle, create a 250% shield for you and one other player (3 time use).  If you are in the winning circle, heal up to you and an ally for 100% health. Attacks up to 3 people (must attack two). Damage towards the Shadow Priest and the Warlock's Demonic mode is doubled. If you are not in the winning circle, at the end of the round you can heal yourself and an ally for 100% health (2 time use)

Coreyants - KILLED BY SAMMY (9th)
Shaman: 10% health / 90% damage
Special ability: All damage to the Shaman is reduced by 50%. Immune to poisons. Curse a player at the beginning of a round and cause them to be ineligible to participate in the challenge (can be used multiple times in 1 round) [3 time use]. Even if the Shaman isn't in the winning circle, at the end of every round the Shaman has the choice to either heal itself and an ally for 100% health or inflict damage of 90% up to 3 players, or cure poisons/curses from an ally. If in the winning circle, it can choose to do it during it's turn or at the end. If a Shaman's special attack is dodged, it will attack again. In the F2 the Shaman can only heal for 40%.

Luckylefty - KILLED BY ELI (12th)
Hunter: 10% health / 90% damage. (Pet: 200% / 50% damage)
Special ability: Takes 50% less damage from player attacks. Attacks up to 3 people.  You and your pet enter stealth mode at the beginning of a round causing you both to be ineligible to be attacked (2 time use).  If the Hunter is in the top 3 of the winning circle it's first two attacks will inflict double damage and be undodgable, unredirectedable, and undeflectable. Hunters can always see a stealthed Rogue/Druid. The Hunter's pet only attacks at the end of every round it doesn't attack in the winning circle. The Hunter can choose to direct damage to this pet. The Hunter can also choose to enrage it's pet, making it inflict double damage and attack three times (Can be stacked [3 time use]).

Eliortiz1234 -  KILLED BY RILEY (10th)
Paladin: 0% health / 90% damage
Special ability: Takes 50% less damage from player attacks. Resurrect itself or another player (one time use). Every time the Paladin is in the winning circle everyone except for 1-2 players of it's choosing will receive an initial damage of 70% that cannot be dodged, deflected, or redirected (Has to hit at least 2 people). The Paladin also has the choice of inflicting 90% damage up to 2-3 people or heal itself or an ally for 100% every time it's in the winning circle.

Nasidious - KILLED BY TAYBEAR17 (14th)
Rogue: 10% health / 40% damage
Special ability: 75% chance of dodging attacks. Immune to poison. If the Rogue is in the top 3 of the winning circle it will gain the ability to stack five attacks on one person and enter stealth mode, causing the Rogue to be ineligible of being attacked. The rogue also has the ability to steal a player's spot in the winning circle (3 time use). Victims of Rogue attacks will have their attacks random.org'd and will have no other choice but to use attacks for that one round. Victim of Rogue attacks will also be poisoned causing them to lose  30% health at the end of every round. Only Shamans can cure this. Poison cannot be reduced. If in the winning circle, Rogue's can attack everyone in the game they choose once (must hit at least 2 people).

Rahrah
Druid: 100% health / 90% damage
Special ability: Immune to poison. 75% chance of dodging and if it's a special ability that cannot be dodged the Druid will switch to reducing damage by 50%. Everytime the Druid is in the winning circle it can heal itself and an ally for 100% or be able to attack everyone in the game it chooses twice. If in the top 3, the Druid will enter stealth mode and be ineligible to be attacked besides by the Hunter and will gain an additional move at the end of the round.  Choose to stun someone in the winning circle causing all of their special abilities and attacks to be nullified (ex. a rogue wouldnt have a 75% chance of dodging) [0 time use].

Sammysosatv (180% shield)
Shadow Priest: 100% health / 40% damage
Special ability: Takes 50% less damage from player attacks. Immune to poison. The Shadow Priest automatically starts with a 300% shield at the beginning of the game and everytime it wins it will create a 180% shield. Attacks towards the Shadow Priest have a 50% chance of it creating a clone and attacking the attacker for 40% dmg along with receiving the initial damage that was delivered towards the Priest. Shadow Priest attacks count as drains, meaning that they cannot be dodged, deflected, or redirected and all damage will go towards it's health. Must attack three people. Even if you are not in the winning circle, cause everyone in the winning circle's attack to be random.org'd (2 time use).

Kingtrav - KILLED BY RILEY (11th)
Paladin: 10% health / 90% damage
Special ability: Takes 50% less damage from player attacks. Resurrect itself or another player (zero time use). Every time the Paladin is in the winning circle everyone except for 1-2 players of it's choosing will receive an initial damage of 70% that cannot be dodged, deflected, or redirected (Has to hit at least 2 people). The Paladin also has the choice of inflicting 90% damage up to 2-3 people or heal itself or an ally for 100% every time it's in the winning circle.

Zuelke - KILLED BY ASHLEY (8th)
Druid: 100% health / 90% damage
Special ability: Immune to poison. 75% chance of dodging and if it's a special ability that cannot be dodged the Druid will switch to reducing damage by 50%. Everytime the Druid is in the winning circle it can heal itself and an ally for 100% or be able to attack everyone in the game it chooses twice. If in the top 3, the Druid will enter stealth mode and be ineligible to be attacked besides by the Hunter and will gain an additional move at the end of the round.  Choose to stun someone in the winning circle causing all of their special abilities and attacks to be nullified (ex. a rogue wouldnt have a 75% chance of dodging) [3 time use].

Garrett_Auckland
Mage: 20% health / 90% damage.
Special ability: 50% chance of nullifying any damage towards it. Takes 50% less damage from attacks. Redirect a player's attack to a target of your choice at any time (five time use). If the Mage is in the top 3 of the winning circle, it will be able to control everyone else's move behind it (including end moves) [Other Mage's will not be able to redirect] ALL attacks are immune to deflects, if the Mage misses it will attack again, victims will always be knocked out the winning circle even if it is dodged or absorbed by a shield unless the Mage says so otherwise. All attacks break shields. Can attack everyone it chooses (must hit at least 2 people).

xoxokaci1
Shaman: 55% health / 90% damage
Special ability: All damage to the Shaman is reduced by 50%. Immune to poisons. Curse a player at the beginning of a round and cause them to be ineligible to participate in the challenge (can be used multiple times in 1 round) [2 time use]. Even if the Shaman isn't in the winning circle, at the end of every round the Shaman has the choice to either heal itself and an ally for 100% health or inflict damage of 90% up to 3 players, or cure poisons/curses from an ally. If in the winning circle, it can choose to do it during it's turn or at the end. If a Shaman's special attack is dodged, it will attack again. In the F2 the Shaman can only heal for 40%.

Druhhbby2
Shadow Priest: 60% health / 40% damage
Special ability: Takes 50% less damage from player attacks. Immune to poison. The Shadow Priest automatically starts with a 300% shield at the beginning of the game and everytime it wins it will create a 180% shield. Attacks towards the Shadow Priest have a 50% chance of it creating a clone and attacking the attacker for 40% dmg along with receiving the initial damage that was delivered towards the Priest. Shadow Priest attacks count as drains, meaning that they cannot be dodged, deflected, or redirected and all damage will go towards it's health. Must attack three people. Even if you are not in the winning circle, cause everyone in the winning circle's attack to be random.org'd (2 time use).

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