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Big Brother and online Hunger games.

Battle Royale

Mar 25, 2017 by Danger
Skylord - KILLED BY CRAYADIAN (5th)
Rogue: 20% health / 40% damage. Attacks everyone except for three people.
Special ability: 75% chance of dodging attacks. All attacks cause victims to be unable to receive healing for the entire round. Immune to poison. If the Rogue is in the top 3 of the winning circle it will gain the ability to stack five attacks on one person and enter stealth mode, causing the Rogue to be ineligible of being attacked. The rogue also has the ability to steal a player's spot in the winning circle (3 time use). Victims of Rogue attacks will have their attacks random.org'd and will have no other choice but to use attacks for that one round. Victim of Rogue attacks will also be poisoned causing them to lose  30% health at the end of every round. Only Shamans can cure this. Poison cannot be reduced.

Coreyants - 1st
Warrior: 15% health / 90% damage. Can attack everyone except for three people.
Special ability: 50% chance of deflecting an attack, 25% chance of dodging an attack. Takes 50% less damage from player attacks. If a Warrior's attack is missed or nullified it will attack again and repeat the process if it's dodged/nullified for a second time. If a Warrior attacks a shield and it doesn't break it will attack again (Has to attack at least 2 people). If the Warrior is below 50% health and gets attacked it will gain 25% health after each hit (does not prevent from dying if you hit 0% before the heal can proc). Warrior's get an advantage in all non luck based competitions as well. Cause all your attacks to inflict double damage [3 time use] Choose to attack a player twice (3 time use)

Eliortiz1234 - KILLED BY CRAYADIAN (6th)
Holy Priest: 20% health / 100% damage. Attacks everyone except for four people.
Special ability: 50% chance of healing itself for 60% after an attack or a health drain. Even if you are not in the winning circle, create a 150% shield for you and one other player (4 time use).  If you are in the winning circle, heal up to you and an ally for 100% health. Damage towards the Shadow Priest and the Warlock's Demonic mode is doubled. If you are not in the winning circle, at the end of the round you can heal yourself and an ally for 100% health (3 time use). Cause everyone's special abilities (except for reductions, poisons, and drains) to stop working except for you (1 time use). Resurrect yourself or a fallen ally (zero time use)

Crayadian - KILLED BY IMLIT (3rd)
Shadow Priest: 10% health / 80% damage Attack everyone except for two people.
Special ability: Takes 50% less damage from player attacks. Immune to poison. All attacks count as drains, meaning they are undodgable, unredirectable, and undeflectable and go towards the Priest's health. Direct damage to your clone or choose to blow it up at any time to cause 90% undodgable, unredirectable, and undeflectable damage to everyone in the game except one person (one time use). Cause someone to be unable to receive healing for a round (don't have to be in the winning circle, [2 time use]) Curse a player at any time causing you to drain 40% of their health at the end of every round (0 time use)

Imlit - KILLED BY COREY (2nd)
Druid: 100% health / 90% damage. Attacks everyone except for two people.
Special ability: Immune to poison. 75% chance of dodging and if it's a special ability that cannot be dodged the Druid will switch to reducing damage by 50%. Everytime the Druid is in the winning circle it can heal itself and an ally for 100% or be able to attack everyone in the game it chooses twice. If in the top 3, the Druid will enter stealth mode and be ineligible to be attacked besides by the Hunter and will gain an additional move at the end of the round.  Choose to stun someone in the winning circle causing all of their special abilities and attacks to be nullified (ex. a rogue wouldnt have a 75% chance of dodging) [3 time use].

Zuelke - KILLED BY IMLIT (4th)
Paladin: 10% health / 90% damage. Must attack everyone except for three people.
Special ability: Takes 50% less damage from player attacks. Resurrect itself or another player (zero time use). Every time the Paladin is in the winning circle everyone except for 1-2 players of it's choosing will receive an initial damage of 70% that cannot be dodged, deflected, or redirected (Has to hit at least 2 people). The Paladin also has the choice of inflicting 90% damage to everyone except for the 2 people you chose to save or heal itself or an ally for 100% every time it's in the winning circle.

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