So, I've been curious for a while now if the Karma/T$ payouts of the Tengaged games were FAIR in terms of economics. In any country in the world, the government needs to continually put money into the economy in order for the commercial sector to stay alive. That is, payout > input.
So what about Tengaged? I've been doing some "research" as it were for about a week and a half now (because clearly I have no life..). With the recent Karma/T$ decreases in many of the games, and the INCREASE of players in the new Rookies, I made a bet with myself that the people of Tengaged spend more T$ on ENROLLING than is made in PAYOUT. Was I right? Here's what I found...
On average (over the past 11 days), there have been the following amount of each Tengaged game PER WEEK:
I've added up all of the T$ it costs to enroll into each of these games for every person in it, as well as the total T$ payout for every placing. Multiplied by the number of games that are played each week, I was able to find the total weekly PAYOUT vs. INPUT. The results of the first four games are.. a bit depressing.
Stars - 1,280T$ input per week vs. 290T$ payout (a loss of 990T$)
Shops - 1,500T$ input per week (enrollment) vs. 230T$ payout (a loss of 1, 270T$)
Survivor - 1,400T$ input per week vs. 700T$ payout (a loss of 700T$)
Duel - 720T$ input per week vs. 660T$ payout (a loss of 60T$)
Now for Rookies... The sheer number of this game played per week says a lot about how much it impacts the amount of T$ we all have. The results..
Rookies - 20,475T$ input per week vs. 15,120T$ payout (a loss of 5,355T$)
These five games contribute significant LOSSES to the Tengaged economy (a total of 8,375T$ per week). This figure does not include T$ lost by buying designs, or T$ lost in bets (don't even get me started on bets... the average payout of T$ from bets is significantly LESS than the input, meaning on average Tengagers LOSE money by betting.. maybe I'll make a separate blog on this later). LUCKILY, there is hope in the form of Castings.
Castings - 0T$ input per week vs. 11,130T$ payout (a gain of 11,130T$)
So, overall, 2,755T$ is put into the Tengaged economy per week, which averages out to be anywhere from .5T$ to 2T$ per person (depending on how many active players there are). Why does this matter? Well, this blog does NOT take into account other things we spend our T$ on, specifically designs and color levels.
The point I'm trying to make is that with an average "income" of less than 2T$ per week for each person on this site, it's no wonder everyone is always flat broke. I'm sure this is a tactic by Randomize to get people to BUY T$, but some of us refuse to do that. This is supposed to be a free site to play, and all of the Coreys and Peeps out there who WANT to spend T$ to have 1,000 designs should be able to, but buying T$ should NOT almost be necessary to play the games on Tengaged.
Now, you may be saying to yourself, "I make WAYYYYYY more than 2T$ per week on here." Yeah, I'm sure you do. But the better you do on average game wise, the worse someone else does, meaning the poorer that person will be. Yeah, this site is a dog eat dog world so is this unfair? No. People should be awarded for doing well, but just because you may be BAD at certain games on here (or refuse to join with premades, in my case), you shouldn't be punished by being too broke to afford enrollment.
This has been a horribly long blog to make my case, but RANDOMIZE! REMOVE ENROLLMENT COSTS OR INCREASE T$ PAYOUT!
Yes, they are Noontar. A while back does not include the changes that enrollment has faced with the new Rookies. It's pretty much all anyone joins these days.
Do the math yourself, all of the figures are right up there ^
I agree with that Ginny. I think enrollment should be free for the 4 basic games (Duel, Castings, Rookies) but should be limited by color level. The games that could potentially last forever (Survivor, Shop) should have an entrance fee.
Stars should be limited by color level as well, and I feel it SHOULD have an entrance fee, just not as high as 80T$. Perhaps if it started at like... 40T$ or something.
I dont think we should make all the games free,
but we could raise payouts and atleast lower the costs a bit,
15 t$ -> 10 T$
Tengaged is also a game where you have to watch over your money.
If people just keep playing a quick game, after a quick game, after a quick game.
They are sure to probably lose money.
But lets say, if somebody joined survivor?
Within a week you could be making more money, and as survivor also gives you 5 extra t$ per merge (up to a certain point) your making a profit from the game.
Its all based around strategy, Randomize isnt FORCING us to buy t$. Its just an optional route that he put there for people like Corey1 that they want to take.
I agree with raising payouts,
and lowering stars starting threshold. I do think however,
that people just need to start playing a bit more strategically and thinking about what they have to do next.
Lets say theres a metaphorical tengaged player named "Joeseph78".
Joe has 80t$ to play with.
Joe has atleast a silver card level. If joe were to join 3 quick rookies, coming 2nd in one, 3rd in another and 10th in his third. He would make a profit. Has has in total, made a profit of 5 t$. If he were to join three castings, coming top 10 in all three. He would HAVE to make a profit. Lets say, after Joe has joined 3 quick rookies and now has 85 t$ and wants to join a casting (joining a casting ANYTIME is a smart move.) He wins making 20 t$ giving him 105, he joins a stars the next day and comes in 10th losing 80t$. Joe now has the option to join one of the 4 games having only 25T$.
You also have to think that, we have to GIVE a profit as well. You are thinking of Tengaged as an economy after all. Payouts also can't be raised to durastically as it would upset the T-Economy also.
Shops/Designs/Colour Levels are OPTIONAL choices of spending your winning, mostly when you have a surplus of T$ or have what you need at the time.
I dont dissagree with your statement, but I dont completely agree with it either. If you ever dont want to risk losing your t$, play a castings. I do think however that we need another slow paced game like the old rookies, but not the old rookies.
I like your viewpoint Halio, but the main point of my blog isn't to raise payouts of games. I think quickgames (Rookies, Duel) should have LOWER T$ payouts, but be free to play, as then they wouldn't provide such a drastic unbalance to who is good at challenges/etc.
The basic point I'm trying to make is, if I'm broke from games, I have to join castings to make T$. If I get 2nd place in Castings, I still may not have enough T$ to join any other game. And in addition, that would take almost a week to get.
Tengaged shouldn't be a "wait to play" type of game. You should be able to play what you want, when you want, and not have to wait for T$ to do so. T$ is supposed to be a REWARD, right? We should be able to use our reward on things like designs, color levels, shop game, attempting Stars, etc. I mean, reality games don't charge their contestants to play!
Id say "Tengaged isnt just a reality game.." here but thatd be gay.
If we did make anything free,
I would say we would make a new game that revolved around challenges to be free, in my opinion it shouldnt be quick though. Its like saying "You screwed up, play this right. Then go back and win."
If we did go with your idea, I would rather make rookies free over the duel.
Because the duel does require more strategy that rookies 2.0.
plus i think that some of the prizes are way off rookies for example you need ot be in the top 4 to even have a chance of gaining toyur T$ back in the first place you spent on rookeis. Like pma said it should be free or the prizes need to be raised :\.. the lower placings like maybe top 6 your gain your money back but 5th 4th are small increases on 6th and keep 2nd and 1st the same or somthing :|... xD..
You don't take into account money made from blogs, money made from sale of designs, mone made from donations, free merges in surivior, money bought, money given to new players (do newbies still start with T$?).
Playing castings will drastically increase your T$ account. In one month, I got almost 250T$ just playing 2 castings at a time.
I think the lower T$ payout averages it out a bit. If you always get your money back then why not keep playing quick rookies for inflated karma?
Anyway, I think that quick games should have lower payouts as to not upset the balance of the tengaged universe.
I think enrolment fees are fine, and whilst some of the mid-level T$ gains in rookies/duel are a little stingy it is worth enforcing doing well. The only game I would say really should get more is Survivor. Only 10T$ per merge which is really a pittance.
Also, I do not think games should be free... it teaches you how to conserve your money and makes you want to play harder. If it was free there is less drive. If games were free people would reach color levels faster and there would be excessive competitiveness for designs. The struggle to gain T$ is a part of the overall site so when one finally reaches black it is a great achievement.
You could have done the same stats by doing it on a single game basis and then multipy by the amount of games...
Also I disagree with the concept of losing money by betting... That is only if you assume that each tengager has the same odds on winning the game. I've made thousands on bettings the old castings.
+9. i totally agree. if i was running tengaged i would make every game free t's would only be used for designing and buying color levels. i understand i am in the minority but for me this is a gaming site and you really shouldnt have to have online money to play games. However thats not going to change and your solution is a good one. although i doubt rando will care.