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Big Brother and online Hunger games.

Battle Royale Skype Game info.

Jan 15, 2016 by Danger
Pick a race and a class.

1. Human - Have help from the host in luck challenges.
2. Night Elf - Vanish from being attacked for a move - 2 time use.
3. Gnome - Make yourself be 1 second ahead in challenges for a move Must say so before I post the challenge - 3 time use.
4. Dwarf - Immune to decoys, freezes, and curses.
5. Worgan - 1/4 chance of damage doubling.
6. Orc - Immune to stuns, silences, and extra 10,000 damage.
7. Tauren - Extra 50,000 health.
8. Blood Elf - Silence a player from using one of their class abilities during a move - 3 time use.
9. Trolls - 100% accuracy, once activated your current attack(s) on a move cannot be dodged - 1 time use.
10. High Elf - Copy the ability of another player - 3 times.

1. Frost Mage: 100,000 health / 40,000 damage.
Abilities:
Freeze a player, making them unable to participate in the next point - 8 time use.
Message the host decoy, and the next person to make a move will be attacked by a frozen decoy that inflicts 50,000 damage - 2 time use.

2. Fire Mage: 100,000 health / 60,000 damage.
1/2 chance of damage doubling.
Anyone who attacks the fire mage receives 20,000 damage. Cannot be dodged or blocked.
Immune to decoys.

5. Fury Warrior: 140,000 health / 50,000 damage.
Abilities:
Every move the Fury Warrior makes increase his damage by 60,000.

6. Assassination Rogue: 40,000 health / 25,000 damage.
Attacks twice each time.
3/4 chance of dodging
3/4 chance of stunning a target, causing them to be unable to participate in the next point.
1/2 chance of poisoning a target, inflicting an extra 10,00 damage and causing them to be unable to receive health for the current and next move.

7. Subtlety Rogue: 40,000 health / 25,000 damage.
Attacks twice each time.
3/4 chance of dodging
3/4 chance of poisoning a target, inflicting an extra 10,000 damage and causing them to be unable to receive health for the current and next move.
Vanish, causing you to be ineligible to be attacked until the current move is over. - 5 time use.

8. Combat Rogue: 60,000 health / 40,000 damage.
Attacks twice each time.
3/4 chance of dodging

9. Destruction Warlock: 90,000 health / 60,000 damage.
Abilities:
100% of all damage goes to health.
Summon a meteor that inflicts 50,000 damage up to 3 targets - 1 time use.

10. Demonology Warlock: 130,000 health / 60,000 damage.
Own a Helldog that inflicts 50,000 damage and cannot be hit. Once someone is bit from a Helldog, they are marked and the next hit will be doubled. After the second hit, the mark will go away and a third hit will be needed to replace the mark.
Demon form - For the current move and the next 2 moves your damage will be tripled and all damage done to you will be reduced by 50%. - 1 time use

11. Marksman Hunter: 100,000 health / 30,000 damage.
Attacks three times each time.
1/2 chance of poisoning a victim, causing them to lose an extra 20,000 health and be unable to receive health for the current and next move.

12. Beastmaster Hunter: 130,000 health / 60,000 damage.
Own 1/3 pets: Can transfer damage to pets health instead of yours.
Cerberus - 100,000 health / 90,000 damage. In the presence of Cereberus, no one can be ressurected.
Werewolf - 50,000 health / 50,000 damage. Attacks twice each time. 3/4 chance of dodging an attack
Griffin - 80,000 health / 50,000 damage. Anyone who attacks the Hunter, the Griffin will automatically attack right back.

13. Paladin - 80,000 health / 50,000 damage.
Send an extra attack of 25,000 damage to anyone you choose each time you make a move.
Ressurect yourself or another player back to life - 2 time use.

14. Shaman - 80,000 health / 40,000 damage.
Abilities:
Each time the Shaman gets a point, they must choose which one of their totems they want to use:
Fire totem - Inflicts 20,000 damage up to 3 targets.
Water totem - Give itself 60,000 health.
Lightning totem - Inflict 100,000 damage onto one target.
Ice totem - Freeze a player from participating in the next point.

15. Druid: 100,000 health / 40,000 damage.
At the beginning of the game and whenever the Druid gets a point, the Druid can transform into 3 forms:
Tiger - Attacks twice. 1/2 chance of dodging
Bear - Reduces all damage done to it by 75% and doubles health while in this form.
Tree - Receive 30,000 health for each move anyone makes in the game.

16. Death Knight: 150,000 health / 60,000 damage.
Inflict 30,000 damage to every player in the game before making a move.
Each time a player dies, the Death Knight receives 80,000 health.

17. Holy Priest: 100,000 health / 70,000 damage.
Make a shield that will last for the current move and the next  for you and up to 2 others. While inside this shield, everyone gains 50,000 health. - 3 time use

18. Shadow Priest: 150,000 health / 60,000 damage.
Bond yourself up to 3 other players in the game and steal 10,000 of their health OR damage each time you or they make a move.
Curse a player causing them to be unable to make a move for the current one and the next - 2 time use.

Comments

A class
Sent by neathery,Jan 17, 2016

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