Attack:
- You can attack any participant in Cornucopia if you're in attack mode already.
- Fights are based on minigames.
- Results of fights are calculated based on the following variables
- Points you obtained from your minigame
- Fight experience. As you are involved in more fights, you experience grows and you get more advantage.
- Weapon.
- Health difference between opponents, if you attack opponent with low health, you get some advantage.
- The user with max final calculated points wins. If both have same points then attacker wins.
- The winner obtains:
- Increased Fight experience (only if you have never fought with this oponent). (If attacker wins, receives double fight experience)
- Add the health used in the fight (default is 30 unless you have less health)
- Get the opponent's weapons in case of dead and if winner doesn't have any weapon.
- Any of the 2 participants in the attack has the option to run away and directly drop around one third of the health used in the fight, winner adds one third of the help.
- You can runaway before doing your minigame, you may have few seconds after your minigame is finish to runaway too. If you minigame didn't save correctly you can do a run away too.
- The health involved in the fight depends on health of attacker, 30% maximum or less if attacker has less health.
- Once you are in a fight you have 8 hours, however, your health will decrease until you finish your minigame. Once your minigame is done you won't loose health until oponent finishes the minigame.