WORLD RULES:
Rules of The Past:
The past will follow the concept of Dictatorship. ONE PERSON will rule. The first ruler will be determined by the Viewer's Lounge. Once it is time to determine the Protected, the ONE RULER will ALWAYS BE THE PROTECTED PLAYER in The Past. But, the people will have a chance to revolt. After each Worldly Challenge, the Viewers will choose one member of The Past to compete in a head to head duel with the current Ruler. They will compete in a basic logic/puzzle/luck game where the winner either becomes the New Ruler or stays the Current Ruler. This Ruler becomes the Protected.
Once a team leaves the Past and moves to another world, everyone becomes an equal team member. HOWEVER, should the team return to the Past, then whoever was the last Ruler will become the Ruler again.
Rules of the Present:
The present will follow the concept of Democracy. Power is in the hands of the players. To determine the Protected player each round, each member will cast one vote for ANOTHER PLAYER to be the protected. The Viewer's will get one collective vote as well so in Round 1, there will be 7 votes. Majority Rules. In the event of a tie, whoever the Viewers voted for, regardless of if they tied for the majority or not will become the Protected.
In the Present, there are limited terms. No one player can become the Protected in the Present in consecutive opportunities. So if one team is in The Present in Round 1, leaves then comes back in Round 3, whoever was the Protected in Round 1 CANNOT be the Protected in Round 3.
Rules of the Future:
The future will follow the concept of Oligarchy in which a select group will have the power, in this case, The Viewers. The Viewers will have ALL THE POWER in the Future and will single-handedly select The Protected in the Future every round.
In the future, there are no limitations. If they wish, the Viewers can select the same person to be The Protected every round if they want.