I know this has been suggested before, but I'd like to put my own spin on it. Just for fun. randomize, to replicate the hunger games experience, we would have to cut down the # of participants, but keep death a factor.
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Sickness:
Individual food and water levels will work just as they do in Survivor. You will have an opportunity to collect water and food yourself. If you run out of one of these things, you will die of sickness. No one else will be able to see these things. You will need to constantly check your levels, as they go down. If you aren't being aware, then you may notice your food and water levels start to go down faster, this is because wild animals will be taking your water and food.
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Awareness:
If you are more active, you'll have less of a chance of being encountered by the wilderness, or by the game makers. Every once in a while everyone will face a wolf, or a firestorm. How do you defend from these things? We'll get to that in just a moment.
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Battle Level:
This is an indirect attribute that won't be shown anywhere, it's how well you do in the mini games. At any time someone can choose to battle with you, you have two choices. You can battle them, risking your life (as they get a bonus in the games for attacking you) or you can run away, costing valuable food and water levels making it more likely to die of sickness. If you decide to battle the person who battles you, you will have to beat their score to get away.
If you battle someone else, a few minutes later the other person will have two hours to play their minigame to defend you. (unless you could have multiple battles going at once, then twelve hours would be more adequate). It would be setup how the duel is setup.
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Health:
You will also have a health level, kind of like the apples in castings. If you lose a battle, your health will go down by 50%, so it takes two losses to die (assuming you're on defense both times). If you battle someone and they win, then you'll lose 30% of your health. Sickness will impact your health quickly, allowing you to die in a few hours without food or water. As earlier you may find things in the wilderness. If a wolf encounters you, you must play a minigame. Tengaged will give you a score you must beat, if you beat it the wolf will be killed and food will be added to your stock. If you lose, you'll lose some health, food, and water. Wolves won't be too difficult to kill at first, however as you progress and more people are killed you'll be fighting for your resources more than ever. Once your health reaches 0, you will get your placement.
The Hunger Games is different than all other Tengaged games, there is no finals. The game may go on for as long as the people can stay alive. If there are two people left, and they decide to not battle each other, the game makers just might try to kill them. It's just like wolves where you have to beat a score in a minigame, however whatever the game makers throw at the participants will be more difficult than a wolf, and you'll gain no resources in the process. Depending on what the event is, if you lose you'll lose 50-100% of your health.
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Game Makers:
Game Makers are just like wolves, however you are fighting to keep your life. There will be 3 things they can throw at you (I have only thought of one, which is firestorm).
Firestorm:
There will be at least 4-10 people caught in the same event as you are, the goal is to not get the last two places in the minigame (which affects every amount of people except 2). IF you get last place you lose the most health, if you get second to last place you lose some health, but not as much as last.
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Well, that's my idea for the Hunger Games! As complicated as it sounds, it really isn't. There are just a lot of factors with death, that could make or break you. I think we could do 20 people instead of 24 for this. The beauty of it, is that you don't have to attack anyone. But that would be your choice.
The difficult part for Randomize, is that each user has to see something different. They have to be able to see their own battles, their own events (with wolves and gamemakers), their own stats, and having multiple mini game scores processing at once. It would be so difficult to do, but if it were possible would make for a fantastic game.
I think you should be able to get at least 5 ts if you get 15th-10th. But, Cool Idea! I can't wait until randomize makes the game and then we can play it!
I like everything but the fee and the prizes. And I also think there should be a way of making it so that everyone just can't team up and attach the noob. Maybe make it so that each person only had the option to ATtack certain people at different times. I think way to much of the games is based on the mini games.