This Death Match will test your strategic thinking over a small course.
Twelve Janggi is played on a board with 4 columns and 3 rows. The 3 squares closest to you will be your territory. For one player that is the left most column, for the other player it will be the right most column. Both players will receive 4 different pieces and each piece will start in their designated position. Each piece may only move in their labeled directions and their roles are as follows.
The first piece is the general. The general starts on the right side of your territory when looking from your side of the board. And can move forward, back, left or right.
The second piece is the minister. The minister starts on the left side of your territory when looking from your side of the board and can move in any diagonal direction.
The third piece is the king. The king starts in the middle of your territory when looking from your side of the board and can move in every direction.
The fourth piece is the man. The man starts in front of the king and can only move forward. However, when the man enters the opponent’s territory, it will become a feudal lord. The feudal lord can move in any direction EXCEPT diagonally backwards.
NOTE: When I say forward, etc. this is based on your view from the board. If your home territory is on the left column, then looking forward is the direction pointing to the RIGHT. If your home territory is on the right column, then looking forward is the direction pointing to the LEFT.
When the game begins, the starting player may move a piece by 1 square. When a piece is captured, it will become a captive. Captives may be used as your own piece starting from the next turn. However, placing a captive on the board will use up a turn. Captives may not be placed in an occupied square or in the opponent’s territory. When you capture a feudal lord and use it as your own, it will return to the board as a man.
Each turn, you will have 2 MINUTES to make a move. This will be VERY IMPORTANT.
There are 3 ways to win in Twelve Janggi.
The first is when you capture the opponent’s king.
The second is when your king enters the opponent’s territory and survives until your next turn.
The third is when your opponent does not post a move within the 2-minute time limit.
This will be a best 2 out of 3 match.
Any questions?