Sure, it's easy to say that now. But what if Hollow Knight had fallen at $60, even with double the material it has today. Or even at $30 using the content it now has?
There would have been a MASSIVE outrage online and it would have sold extremely poorly. But that model is done.
No one is going to pay whole price for games like this anymore, as sad as this is. Games like it are now unfortunately forced to be created through indie development or otherwise just never exist.
Desire a current case? Bloodstained. A game that mostly did fairly well and didn't disappoint. Nevertheless the general consensus for it was that it is original asking price (and current non-sale cost ) of $40 has been largely seen as overly expensive.
I am too young to know, but Hollow Knight was made by two people and it had been kickstarted. Even 20 years ago I doubt you can consider this AAA release beyond its robust quantity of content and polished gameplay.
Desire a recent case? Bloodstained. A game that mostly did quite well and didn't disappoint. Nevertheless the general consensus for this was that it's first asking price
That doesn't leave a good impression and hurts your own brand in the long run. Their game sold quite well, but when they had been honest from the beginning or requested to get a lower asking price the match may have become popular, which might mean greater sales.
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